2 |
INT |
2 |
[Studying] You roll a 2 (required 10). Failure.
You decide to take a quick break to stretch your legs, and look around the aisles for a new book to read. When your gaze lands on The Basics of Divination once more, you perk up; with your unicorn magic, perhaps you could become the diviner you seek!
Honourshine: "Perhaps. I don't think I can glean much from a spellbook, so while you read that, I'll look into this one."
Honourshine grabs Time is of the Essence from the shelf, and you both return to the reading table. While not sharing a book this time, you still comfortably lean against each other, and begin to read...
The school of divination magic is introduced as a collection of spells with the purpose of revealing information to the caster. For example: supposing there is a closed, opaque box, which emits no sound and may not be moved; under ordinary circumstances, it would be impossible to tell what is, if anything, inside the box.
Divination magic, however, enables the caster to perceive the contents of such a box. To achieve this, specific techniques must be utilized, each of which promises to be discussed in detail over the following chapters.
First, due to the bidirectional nature of divination, it is important to remember to craft one such spell as a channel. Should the spell end prematurely, all magic currently in the interflow, including the inflow, will return to an idle state. Furthermore, the intention of the channel's target should always be the object to divine, and not its container, even should the former be unknown.
Once the target is defined, it must be bound to the senses by an aspect star. Pentastars are typically used for most identification spells to include vision, audition, olfaction, tactition and cognition, though certain targets may benefit from different senses, such as gustation, orientation, and/or proprioception.
While a few details escape you here and there, you think you understand the gist of it so far. Then again, you are on the first chapter of eight. You continue reading...
Because the target of a divination spell is often unknown, it is common for a result to be imperceptible. In the previous example, the box could simply be filled with air, which does not have any noticeable sensorial distinction.
Considering this, to ensure that the caster is aware of whether (and when) the spell has succeeded or failed, an exclusionary alternate aspect star should be bound to a predefined target with a single sense not currently in use by the primary intention, and linked to the inflow.
With a fail-safe alterant now in place, the caster may circumvent the default line of sight criterion by crafting an arcane wheel on the interflow beyond it, and linking it to the intention. This arcane wheel should be recursively linked to a locational modifier, with the inflow as its source, and the outflow as its target.
Then, to generalize the spell's response into an unambiguous idea, the inflow should be parsed through a knowledge conversion circle. Note that the latter should initially be open while the arcane wheel is in motion, and closed upon locational stabilization, which can be accomplished by linking the two through a conditional modifier...
You pause, realizing that you haven't understood a single word you've read in a while. You try going back a few pages, but it's no use; you are obviously lacking the experience required to read this book, let alone cast divination spells.
Honourshine: "Learned anything?"
You shake your head, and admit that you won't be making any progress without either an easier book, or an incredibly talented teacher. You ask your foalhood friend if she's had better luck.
Honourshine: "Not much better, I'm afraid. I learned that I know nothing, and then... well, it felt like I was reading the ravings of a mad pony. I think it somewhat aligns with Moonflower's explanation from earlier, but infinitely more complex. Literally. Not very helpful, at any rate."
Defeated, you absentmindedly flip through the pages of your book. You longingly glance at the spell inscriptions for Detect Object, Detect Magic, Identify Object, Identify Magic, Scry Object... each spanning multiple pages of shapes and symbols you can't even begin to comprehend.
You let out a quiet sigh. You remember how easy Moondancer made it look when she identified the items you found on your adventures. Wait... Moondancer! You only now realize that the spells she cast were from the divination school of magic!
Well then, it seems you did learn something from this book after all.
Honourshine: "Hm. I suppose it may be worth paying this other friend of yours a visit the next time we're in Canterlot, then."
The clock on the wall indicates half past five.
Enter a comment
- As we leave, borrow the divination book and a beginner-level book on magic theory, to help us understand it (eventually). And Honourshine can borrow the book on Kirin she wanted.
- Check the train schedule for trains to Fillydelphia in the evening or tomorrow morning.
- Send a letter to Moondancer about our need for divination magic to restore our memories, or a teacher to do it ourselves, if she's interested in helping us. That way she'll be expecting us (or she'll let us know the next time she's in Ponyville visiting Twilight 💗).
- Check on Moonflower's progress.
- If the turn isn't over, read the beginner magic book.
Moondancer has identified items for us before, for example: 2016-05-31, 2018-02-12, and possibly more.
Here's my attempt to untangle, though it's pretty abstract and we're lacking some foundational knowledge:
- Spells can be "crafted" as "channels". There was a previous mention of channeling that I don't remember.
- When casting, magic can be put into "inflow" in an "interflow". Later, "outflow" is mentioned. I would wager "interflow" is inclusive of both inflow and outflow.
- Magic can be in "idle state" or actively being used in a spell?
- A "star" of which there are "aspect stars" is a completely new concept. It could be reminiscent of the pentagrams/connective lines in ritual circles in the show? A pentastar is a type of aspect star that can add in most (but not all) senses to identification spells, including cognition (!).
- An "arcane wheel" is a completely new concept. Again, I wonder if it corresponds to the ritual circles? It is used to "link" the interflow to the intention, "recursively" as the inflow (source) is linked to the outflow (target). An arcane wheel can be "in motion".
So, basically, information is passed around in a manner we might expect, and finally materialized in our brains, and all types of divination magic (Detect Object, Detect Magic, Identify Object, Identify Magic, Scry Object) use this basic principle. In terms of limitations, I get the intuitive feeling that the more difficult the question being asked, the more complex the magic. There's no mention of reagents yet.
So Honourshine doesn't know much about magic theory, despite being well-read in other areas. I wonder what a successful INT roll would've gotten us... perhaps a clearer explanation than the raw text and being able to read farther.